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Update to Player.cpp
There is a bug with some players having more than 61 talent point through GM intervention. Since there are multiple commands to adjust the level of a player there are going to be multiple places where this bug exists but I may have found the core of the problem.
Change line #6704 of player.cpp from.. Code:
if(Level >= 10) TalentPoints=Level-9; Code:
if(Level >= 10)
{
TalentPoints = Level - 9;
if(TalentPoints>61)
{
Reset_Talents();
TalentPoints=61;
}
}
Last edited by thothramerkaba; 08-07-2007 at 04:51 PM. |
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Update to Spell.cpp
Thrown items delete the item as opposed to removing 1 durability. The fix for this is as follows.
Change lines #2057 to read REPLACE THE ENTIRE IF STATEMENT!! Code:
if(it) it->SetDurability(it->GetDurability()-1);
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Looking good buddy. I need to save all these snippets for when we grab the newest SVN this weekend. Check out http://www.ascentemu.com if you really want to dive head deep into the core.
![]() Good work.
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Dimishing Returns
Someone thought it would be nice for an initial 15 second DR, then a 7.5, then a 5.. This is a little over powered and is the source of the paladin stun lock bug. On live servers the Diminishing Returns start at 45 seconds, I suggest we make the same change.
In SPELLS.CPP line #3741 Code:
Target->m_diminishTimer[Grp] = 45000; |
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The Paladin stun lock is due to a 100% chance on hit 2 second stun; instead of a 12% chance on hit 2 second stun.
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